![]() It's a shame that resorting to tactics that work in the engine rather than learning the ins-and-outs of your squad and familiarising yourself with players' preferred roles and instructions is the most effective way of getting results. It's impossible to test this with every team in the game, but after using it for a few matches with a number of clubs at different tiers, the Gegenpress is still rather good. Popularised by current Liverpool manager Jurgen Klopp, this high-intensity method of pressing to win the ball back as soon as you lose it with swift counters was by far the best tactic to use in FM19, and it still is this time around. ![]() Just like last year, there's one tactic that still feels staggeringly better than any others too, and it's the return of the Gegenpress. For every one-on-one scored, you see five long shots fly in from 30+ yards out and while everyone loves a good thunderbastard, it's hardly realistic or what you'd expect to see from a simulator that prides itself on being accurate. On a similar note, players in one-on-one situations with goalkeepers almost never score. The biggest culprit is long shots since I've been playing as United it may be exaggerated thanks to Paul Pogba, but scoring multiple screamers from outside the box per game is the norm, instead of such wild goals being few and far between. Review copies of the final build weren't provided in advance so while patches will most likely fix any issues with the match engine, certain aspects of play are incredibly overpowered. It's worth remembering that at the time of writing, I've only played the FM20 beta. You're just asking for complacent or frustrated behaviour then. Sometimes "Show Some Passion" and "Demand More" prove fruitful, but god forbid you tell your team to "Push Forward" or "Calm Down". "Get Creative" usually elicits a positive response, as does "Praise" when the team is playing well. ![]() Shouts – basic commands you can yell from the touchline – are still largely ineffective, with a couple of exceptions. I've still got a number of bugbears with FM20 however, and most are issues that aren't new to this instalment. I love the idea of press conferences where the answers you give can shape your team's morale and start feuds between other managers – and while that is possible – the back and forth question-and-answer sessions quickly become very repetitive and same-y thanks to the lack of variety in the answers available. Numerous aspects of the game are due some much-needed TLC, but have been largely forgotten about for the last few years. I don't need to know how my 30-year-old Alexis Sanchez is developing on loan at Inter Milan because he's started to decline anyway, but I do care about 18-year-old Mason Greenwood's development as I'm starting him in most cup matches with a number of substitute league games to accelerate his ability. Rather than segregating the players in this area of the menus by their squad, it should simply do it by age. For some reason, as soon as you promote a player to your first team squad, they're removed from the Development Centre, making it much harder to track their progress again. Over time, you'll start introducing your top youth prospects into your first team squad to give them more game time and experience, but that's when the Development Centre starts to fail. ![]() Alongside all of your youth teams, you can take a glance at your players out on loan, the youth candidates once the youth intake happens during the season, and even your youth team staff. Unless you're owned by an oil tycoon like Manchester City, utilising your homegrown youth prospects is crucial to success, and it's now much easier to track their development with useful graphs and charts detailing their progress. There's only so much you can do with the game of football, so while franchises like Call of Duty may introduce jetpacks to shake up the core gameplay, Football Manager is limited to being exactly that football.Ī new feature that works in tandem with the Club Vision is the Development Centre. There's certainly been some quality-of-life improvements that make the experience more manageable for newcomers, like breaking down all the possible staff responsibilities so you can be in charge of as much or as little as you choose, but FM20 is all about keeping it entertaining for players who live and breathe the game.Īs someone who only picked up last year's title in April yet still managed to play for almost 400 hours over six months – seriously, I was hooked – playing the FM20 beta has added just enough to get me excited about starting a brand new career in the full launch. What this essentially means is that if you haven't been drawn in to the depth and detail provided by the management simulator, this iteration isn't going to be the release that changes your mind.
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